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Wild Claws

Power 1
Traits Morph, Transmutation

Casting

Actions Somatic Casting, Verbal Casting
Duration 1 minute or until dismissed

Description

Your hands transform into incredibly sharp claws. These claws are an unarmed attack you’re trained in, dealing 1d6 slashing damage (agile, finesse). You can still hold and use items with your hands while they’re transformed by this spell, but you cannot hold an item while attacking.

Heightened (2nd) The claws radiate primal energy. They count as a +1 magic weapon, gaining a +1 item bonus on attack rolls and dealing another die of damage on a hit.

Heightened (4th) The claws count as a +2 magic weapon.

Heightened (5th) The claws count as a +2 magic weapon and leave terrible, ragged wounds that deal 1d6 persistent bleed damage on a hit.

Heightened (6th) The claws count as a +3 magic weapon and deal 2d6 persistent bleed damage on a hit.

Heightened (8th) The claws count as a +4 magic weapon and deal 3d6 persistent bleed damage on a hit.