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Weird

Spell 9
Traits Death, Emotion, Fear, Illusion, Mental

Casting

Actions Somatic Casting, Verbal Casting
Range 120 feet; Targets any number of creatures

Description

You fill the targets’ minds with terrifying images of fearsome creatures, each drawn from the target’s worst fears. Only the targets can see their assailants. For each target, the effects of the weird are based on the target’s Will saving throw.

  • Success Unaffected.
  • Failure The target takes 16d6 mental damage and is frightened 2.
  • Critical Failure The target is so afraid, it might instantly die. It must attempt a Fortitude saving throw. On a successful Fortitude save, the target still takes the effects of Failure above and is fleeing until the end of its next turn. If if fails, it is reduced to 0 Hit Points and dies.