Traits Enchantment, Mental
Actions Somatic Casting, Verbal Casting
Range 30 feet; Area 5-foot burst
Each target in the area becomes drowsy and might fall asleep, depending on its Will save. A creature that falls asleep from this spell doesn’t fall prone or drop what it’s holding. This spell doesn’t prevent creatures from waking up due to a successful Perception check, making it of limited use mid-combat.
- Success –1 conditional penalty to Perception checks for 1 round.
- Critical Success Unaffected.
- Failure It falls asleep. If it’s still asleep after 1 minute, it wakes up automatically.
- Critical Failure It falls asleep. If it’s still asleep after 1 hour, it wakes up automatically.
Heightened (3rd) The targets fall into a deep slumber for 1 round on a failure and 1 minute on a critical failure. They fall prone and drop what they’re holding, and they can’t attempt Perception checks to wake up. After the listed amount of time, the creature is in normal sleep.