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Raise Dead

Spell 6
Traits Healing, Necromancy

Casting

10 minutes (Material, Somatic, Verbal)
Cost diamonds worth a total value of the target’s level (minimum 1) × 200 gp
Range 10 feet; Targets one dead creature of level 13 or lower

Description

You attempt to call forth the dead creature’s soul, requiring the creature’s body be present and relatively intact. The creature must have died within the past 3 days. If the creature doesn’t wish to return to life, this spell automatically fails, but the diamonds aren’t consumed in the casting.

If the spell is successful, the creature is no longer dead and returns to life with 1 Hit Point, no spells prepared, no points in any pools, and it is still suffering from any long-term debilitations of the old body. The time spent in the Boneyard leaves the character temporarily debilitated, making it enervated 2 for 1 week; this condition can’t be removed or reduced by any means until the week has passed. The creature is also permanently changed in some way by their time in the afterlife, such as a slight personality shift, a streak of white in the hair, or a strange new birthmark.

Heightened (7th) The maximum level of a creature you can target increases to 15. The cost increases to the target’s level (minimum 1) × 400 gp.

Heightened (8th) The maximum level of a creature you can target increases to 17. The cost increases to the target’s level (minimum 1) × 800 gp.

Heightened (9th) The maximum level of a creature you can target increases to 19. The cost increases to the target’s level (minimum 1) × 1,600 gp.

Heightened (10th) The maximum level of a creature you can target increases to 21. The cost increases to the target’s level (minimum 1) × 3,200 gp.