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Paranoia

Spell 2
Traits Illusion, Mental

Casting

Actions Somatic Casting, Verbal Casting
Range 30 feet; Targets one creature
Duration 1 minute

Description

The target is stricken by intense paranoia towards all creatures around it, with effects determined by the outcome of its Will saving throw.

  • Success The target believes everyone it sees is a potential threat. It becomes unfriendly to all creatures that were previously allies, treating only itself as an ally. The spell ends after 1 round.
  • Critical Success The target is unaffected.
  • Failure Per success, but the effect lasts the full minute.
  • Critical Failure Per failure, except the target believes that everyone it sees is a mortal enemy. It uses its reactions and free actions against these enemies regardless of whether they were previously its allies, as determined by the GM. It otherwise acts as rationally as normal and will likely prefer to attack enemies that are actively attacking or hindering it.

Heightened (6th) You can target up to five creatures.