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Illusory Scene

Spell 5
Traits Auditory, Illusion, Visual

Casting

10 minutes (Verbal, Somatic)
Range 500 feet
Area 30-foot burst
Duration 1 hour

Description

You form an imaginary scene that includes up to 10 discrete creatures or objects of various sizes, all of which must be within the spell’s area. These elements all generate appropriate sounds and smells, and they feel right to the touch. Elements of an illusory scene are incapable of speech. Unlike the illusory creature spell, creatures in your scene lack combat abilities and statistics. Your scene doesn’t include changes to the environment around it, though you can place your scene within the illusory environment of a hallucinatory terrain spell.

When you create the scene, you can choose to have it be static or follow a program. Though a static scene is stationary, it includes basic natural movement. Wind blowing on an illusory piece of paper would rustle it, for example. A program can be up to 1 minute long, and it repeats when finished. For instance, you could create a programmed scene of two orcs fighting each other, and their fight would go the same way for each repetition.

If you create a loop, the two fighters end up in the same place at the start of the fight and at the end of it, but you can smooth the program so it’s hard to tell when the loop ends or begins.

However, anyone observing long term almost always notices the program looping. You’re unable to alter the program after you create the illusion.

Any creature that touches any part of the image or uses the Seek action to examine it can attempt to disbelieve your illusion.

If they were interacting with a portion of the illusion, they disbelieve only that portion. They disbelieve the entire scene only on  critical success.

Heightened (6th) Creatures or objects in your scene can speak.

You must speak the specific lines for each actor when creating your program. The spell disguises your voice for each actor as appropriate.

Heightened (8th) Per 6th-level, and the duration is unlimited.