Traits Necromancy, Negative
Actions Somatic Casting, Verbal Casting
Range 500 feet; Targets any number of living creatures
You pull the moisture from the targets’ bodies, dealing 9d10 negative damage. Each target must attempt a Fortitude save to avoid withering in this fashion. Creatures made of water (such as water elementals) and plant creatures automatically treat their outcomes as one degree of success worse. Creatures whose bodies contain no significant moisture (such as earth elementals) are immune to horrid wilting.
- Success Half damage.
- Critical Success No damage.
- Failure Full damage.
- Critical Failure Double damage.
Heightened (+1) The damage increases by 1d10.