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Harm

Spell 1
Traits Necromancy, Negative

Casting

Actions Somatic Casting or more
Range touch; Targets one living creature or willing undead creature
or
Range 30 feet; Targets one living creature or willing undead creature
or
Area 30-foot aura (see text)

Description

You channel negative energy to harm the living or heal the undead.

You restore Hit Points equal to 1d8 plus your spellcasting ability modifier to a willing undead target, or deal that amount of negative damage to a living target. The number of actions spent Casting this spell determines its targets, range, area, and other parameters.

  • Somatic Casting
    The spell has a range of touch. You must succeed at a melee touch attack to damage a living target.
  • Somatic Casting, Verbal Casting
    The spell has a range of 30 feet and doesn’t require a touch attack when targeting a living creature. A living target must attempt a Fortitude save, taking half damage on a success, no damage on a critical success, or double damage on a critical failure.
  • Material Casting, Somatic Casting, Verbal Casting
    You disperse negative energy in a 30-foot aura. This has the same effect as the two-action version, but it targets all living and undead creatures in the burst and reduces the amount of healing or damage to your spellcasting ability modifier.

Heightened (+1) the amount of healing or damage increases by 1d8, or by 2d8 if you’re using the 1- or 2-action version to heal undead.