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Electric Arc

Cantrip
Traits Attack, Cantrip, Electricity, Evocation

Casting

Actions Somatic Casting, Verbal Casting
Range 30 feet; Targets one or two creatures

Description

You deal 1d6 electricity damage; each target must attempt a Reflex save. Heightening increases damage.

  • Success The target takes half damage.
  • Critical Success The target takes no damage.
  • Failure The target takes full damage.
  • Critical Failure The target takes double damage.

Heightened (3rd) Damage of 1d6 + your spellcasting ability modifier.

Heightened (5th) Damage of 2d6 + your spellcasting ability modifier.

Heightened (7th) Damage of 3d6 + your spellcasting ability modifier.

Heightened (9th) Damage of 4d6 + your spellcasting ability modifier.