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Echoing Nightmare

Spell 2
Traits Emotion, Enchantment, Mental


Actions Somatic Casting, Verbal Casting
Range 30 feet; Targets one creature
Duration see text


You create a nightmare conduit between your mind and the target, ensuring one of you is confused, depending on the target’s Will save.

  • Success You are confused until the end of your next turn.
  • Critical Success You are confused for 1 minute.
  • Failure The target is confused for 3 rounds. It can attempt a new Will save at the end of each of its turns to end the effect.
  • Critical Failure The target is confused for 1 minute.