Traits Emotion, Enchantment, Mental
Actions Somatic Casting, Verbal Casting
Range 30 feet; Targets one creature
Duration see text
You create a nightmare conduit between your mind and the target, ensuring one of you is confused, depending on the target’s Will save.
- Success You are confused until the end of your next turn.
- Critical Success You are confused for 1 minute.
- Failure The target is confused for 3 rounds. It can attempt a new Will save at the end of each of its turns to end the effect.
- Critical Failure The target is confused for 1 minute.