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Divine Wrath

Spell 4
Traits Evocation


Actions Somatic Casting, Verbal Casting
Range 120 feet
Area 20-foot burst


Choose an alignment your deity has (chaotic, evil, good, or lawful).

You can’t cast this spell if you don’t have a deity or your deity your deity is true neutral. You deal 4d8 damage of that alignment.

Creatures that match the alignment are unaffected. Those that neither match nor oppose it treat their result as one degree better.

  • Success The creature takes half damage.
  • Critical Success The creature takes no damage.
  • Failure The creature takes full damage and is sick 1.
  • Critical Failure Full damage, sick 2, and slowed 1 while sick.

Heightened (+1) The damage increases by 1d8.