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Divine Decree

Spell 7
Traits Evocation


Actions Somatic Casting, Verbal Casting
Range 40 feet
Area 40-foot aura
Duration varies


You utter potent words linked to your faith. Choose an alignment your deity has (chaotic, evil, good, or lawful). You can’t cast this spell if you don’t have a deity or your deity is true neutral. You deal 7d6 damage to creatures of that alignment in the area; each creature must attempt a Will save. Creatures that match the alignment are unaffected. Those that neither match nor oppose it don’t suffer effects other than damage and treat their result as one degree better.

  • Success The creature takes half damage.
  • Critical Success The creature is unaffected.
  • Failure It takes full damage and is enfeebled 2 for 1 minute.
  • Critical Failure It takes double damage and is enfeebled 2 for 1 minute. A 10th-level creature or lower must attempt a second save. On a failure, it’s paralyzed for 1 minute; on a critical failure, it dies. If you’re on your home plane, a creature that critically fails is banished with the effect of a failed banishment save.

Heightened (+1) The damage increases by 1d6 and the level of creatures that must attempt a second save on a critical failure by 2.