Traits Enchantment, Mental
Actions Somatic Casting, Verbal Casting
Range 30 feet; Targets one creature
You assault the target’s faith, riddling the creature with doubt and mental turmoil for 6d4 mental damage, or 6d6 mental damage if it can cast divine spells. The effects are determined by its Will save.
- Success The target takes half damage.
- Critical Success The target takes no damage.
- Failure The target takes full damage.
- Critical Failure The target takes double damage and can’t cast divine spells for 1 round.
To many deities, casting this spell on a follower of your own deity without significant cause is anathema.
Heightened (+1) Damage increases by 2d4 (2d6 if divine spellcaster)