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Spell 4
Traits Emotion, Enchantment, Mental


Actions Somatic Casting, Verbal Casting
Range 30 feet; Targets one creature
Duration 1 minute or until dismissed


You befuddle your target with strange impulses, causing it to act randomly. The effects are determined by the target’s Will save.

  • Success Babbles incoherently and is slowed 1 for 1 round.
  • Critical Success The target is unaffected.
  • Failure Confused for 1 minute. It can attempt a new save at the end of each of its turns to end the confusion.
  • Critical Failure Confused for 1 minute with no save to end early.

Heightened (8th) You can target up to 10 creatures.