Traits Emotion, Enchantment, Mental
Actions Somatic Casting, Verbal Casting
Range 30 feet; Targets one creature
Duration 1 minute or until dismissed
You befuddle your target with strange impulses, causing it to act randomly. The effects are determined by the target’s Will save.
- Success Babbles incoherently and is slowed 1 for 1 round.
- Critical Success The target is unaffected.
- Failure Confused for 1 minute. It can attempt a new save at the end of each of its turns to end the confusion.
- Critical Failure Confused for 1 minute with no save to end early.
Heightened (8th) You can target up to 10 creatures.