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Cone of Cold

Spell 5
TraitsĀ Cold, Evocation


Actions Somatic Casting, Verbal Casting
Area 30-foot cone


Icy cold rushes forth from your hands. You deal 11d6 cold damage to creatures in the area; they must each attempt a Reflex save. When Casting this spell, you can add a Material Casting action to include a small crystal or icicle. If you do, increase the area to a 60-foot cone.

  • Success The creature takes half damage.
  • Critical Success The creature takes no damage.
  • Failure The creature takes full damage.
  • Critical Failure The creature takes double damage.

Heightened (+1) The damage increases by 2d6.