Traits Emotion, Enchantment, Mental
Actions Somatic Casting, Verbal Casting
Range 120 feet
Area 10-foot burst
Duration concentration, up to 1 minute
Creatures in the area become calm, depending on their Will saves.
- Success Calming urges give a –1 conditional penalty to attack rolls.
- Critical Success The creature is unaffected.
- Failure You suppress emotion effects and prevent the creature from acting hostile. If it is subject to hostility from any other creature, it ceases to be affected by calm emotions.
- Critical Failure As failure, but hostility doesn’t end the effect.