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Calm Emotions

Spell 2
Traits Emotion, Enchantment, Mental


Actions Somatic Casting, Verbal Casting
Range 120 feet
Area 10-foot burst
Duration concentration, up to 1 minute


Creatures in the area become calm, depending on their Will saves.

  • Success Calming urges give a –1 conditional penalty to attack rolls.
  • Critical Success The creature is unaffected.
  • Failure You suppress emotion effects and prevent the creature from acting hostile. If it is subject to hostility from any other creature, it ceases to be affected by calm emotions.
  • Critical Failure As failure, but hostility doesn’t end the effect.