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Spell 10
Traits Polymorph, Transmutation

Casting

Actions Somatic Casting, Verbal Casting
Duration 1 minute or until dismissed

Description

You transform into an avatar of your deity, assuming a Huge battle form. You must have space to expand or the spell is lost.

You count as a deity in addition to your normal traits. Your gear is absorbed into you; the constant abilities of your gear still function, but you can’t activate it. When you transform, you gain the following:

  • AC 42 (TAC 39), ignore armor’s check penalty and reduced Speed.
  • One or more attacks, which are the only types of attacks you can use. You’re trained with them. Your attack modifier is +31 and the damage bonus is listed. Melee attacks are Strength based (for the purposes of enfeebled, for example) unless they have the finesse trait, and all ranged attacks are Dexterity based. They target the enemy’s AC. Even if they deal positive or negative damage, they don’t heal creatures.
  • 30 temporary Hit Points while you have the form.
  • Darkvision.
  • Athletics bonus of +31 unless your own bonus is higher.

These statistics can be adjusted only by penalties, circumstance bonuses, and conditional bonuses. This form prevents spellcasting and most manipulate actions that require hands (the GM decides if there’s doubt). You can dismiss the spell with a concentrate action.

When in battle form, you gain the attacks, Speeds, and special abilities listed for your deity below.

A. Speed 50 feet, immune to hampered and immobilized, burrow Speed 30 feet; crossbow (range 120 feet, reload 1), Damage 6d10+3 piercing.
B. Speed 70 feet, immune to hampered, air walk; mace (reach 15 feet), Damage 6d10+6 bludgeoning; hellfire (range 120 feet), Damage 6d6+3 fire.
C. Speed 30 feet, fly Speed 70 feet; whip (disarm, finesse nonlethal, reach 20 feet), Damage 6d4+6 slashing; savored sting (range 60 feet), Damage 6d6+3 poison.
D. Speed 70 feet, ignore difficult terrain (and greater), air walk; rapier (deadly, reach 15), Damage 6d6+6 piercing; ale splash (range 120 feet), Damage 6d6+3 poison.
E. Speed 30 feet, fly Speed 70 feet; starknife (agile, deadly, finesse, reach 15, silver, thrown 60), Damage 6d4+6 piercing; moonbeam (range 120 feet, silver), Damage 6d6+3 fire.
F. Speed 70 feet, ignore difficult terrain (and greater), air walk; longbow (deadly, range 150), Damage 6d8+3 piercing.
G. Speed 70 feet, immune to hampered and immobilized; greatsword (versatile P, reach 15), Damage 6d12+6 slashing.
H. fly Speed 70 feet, swim Speed 70 feet, no land Speed; ignore difficult terrain (and greater); wind (versatile electricity, range 120 feet), Damage 6d6+3 bludgeoning; waves Damage 6d8+6 bludgeoning (bull rush, reach 15, thrown 20).
I. Speed 70 feet, immune to hampered, air walk; shield (15 Hardness, can’t be dented or broken); longsword (versatile piercing, reach 15 feet), Damage 6d8+6 slashing.
J. Speed 80 feet, immune to hampered, air walk; unfettered strike (agile, versatile S or P, finesse, reach 15), Damage 6d8+6 bludgeoning; wind strike (range 60), Damage 6d4+6 bludgeoning.
K. Speed 30 feet, fly Speed 70 feet; falchion (forceful, reach 15 feet), Damage 6d10+6 slashing; waters of madness, (range 120 feet), Damage 6d6+3 poison.
L. Speed 70 feet, immune hampered, air walk; raw magic (versatile cold, electricity, fire, range 120), Damage 6d6 force.
M. Speed 70 feet, ignore difficult terrain and greater difficult terrain, air walk; short sword (agile, finesse, versatile slashing, reach 15 feet), Damage 6d6+6 piercing; blackfinger toss (range 120 feet), Damage 6d6+3 poison.
N. Speed 70 feet, immune to hampered, air walk; dagger (agile, finesse, reach 15 feet, thrown 40 feet), Damage 6d6+6 slashing; spiral blast (range 120 feet, damages only undead, Damage 6d8+3 positive).
O. Speed 50 feet, immune to hampered and immobilized, burrow Speed 30 feet; jaws (reach 15 feet), Damage 6d12+6 piercing; leg (agile, versatile piercing, reach 15 feet), Damage 6d8+6 bludgeoning.
P. Speed 30 feet, fly Speed 70 feet; scimitar (forceful, nonlethal, reach 15 feet), Damage 6d6+6 slashing; everflame (nonlethal, range 120 feet), Damage 6d6+3 fire.
Q. Speed 70 feet, ignore difficult terrain and greater difficult terrain, air walk; glaive (deadly, nonlethal, reach 20 feet), Damage 6d8+6 slashing; melody of inner beauty, (nonlethal, range 120 feet), Damage 6d6+3 sonic.
R. Speed 50 feet, immune to hampered and immobilized, burrow Speed 30 feet; shield (15 Hardness, can’t be dented or broken); warhammer (bull rush, reach 15 feet), Damage 6d8+6 bludgeoning.
S. Speed 70 feet, immune to hampered, air walk; scythe (deadly, trip, reach 15 feet), Damage 6d10+6 slashing; pallid plague (range 120 feet), Damage 6d6+3 negative.
T. Speed 70 feet, ignore difficult terrain and greater difficult terrain, air walk; spiked chain (disarm, trip, reach 15 feet), Damage 6d8+6 slashing; midnight pain (mental, nonlethal, range 120 feet), Damage 6d6+3.