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Abyssal Wrath

Power 5
Traits Evocation


Actions Somatic Casting, Verbal Casting
Area 60-foot cone


You evoke the power of an Abyssal realm. The damage types of the spell (one energy and one physical) are based on the result of rolling on the table below. The spell gains the corresponding traits.

1d4 Realm Manifestation Damage Type 1 Skies Bolts of lightning and flying debris Bludgeoning and electricity

2 Depths Acid and demonic shells Acid and slashing 3 Frozen Frigid air and ice Bludgeoning and cold 4 Volcanic Jagged volcanic rocks and magma Fire and piercing

You deal 2d10 damage of the corresponding damage types to each creature in the cone; the creature must attempt a Reflex save.

Success The creature takes half damage.

Critical Success The creature is unaffected.

Failure The creature takes full damage of each damage type.

Critical Failure It takes double damage of each damage type.

Heightened (+2) The damage is increased by 1d10.