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Crafting (Int)

You can use this skill to create and repair items.

You can attempt the following activity even if you are untrained in Crafting.

Untrained Actions

The following activities require no special training.

Repair

Requirements You must use a repair kit.

You spend an hour attempting to fix a dented or broken item. The GM sets the DC, but typically it’s more difficult to Repair a high-quality or magic item. You can’t Repair a destroyed item.

Success You remove 1 Dent from the item. In most cases, a dented item becomes fully restored and a broken item becomes only dented.

Critical Success You fully restore the item.

Critical Failure You dent the item. If the item is magical, this Dent can’t destroy it.

Trained Activities

You can attempt the following uses of Crafting only if you are trained in this skill.

Craft

You can make an item from raw materials. The GM determines the DC to Craft an item, which is based on its level, quality, and rarity, and might be affected by other circumstances. You need the Alchemical Crafting skill feat to create alchemical items, the Magical Crafting skill feat to create magic items, and the Snare Crafting feat to create snares.

To Craft an item, you must meet the following requirements:

  • The item is your level or lower. (An item that doesn’t list a level is level 0.)
  • You have the proficiency rank appropriate to the item’s quality.
  • You have the formula for the item.
  • You have an appropriate set of tools and, in many cases, a workshop. For example, you need access to a smithy to forge a metal shield.
  • You must supply raw materials worth at least half the item’s Price. You always expend at least that amount of raw materials when you Craft successfully. If you’re in a settlement, you can usually spend currency to get an equal amount of raw materials you need, except in the case of rarer special materials.

You need to spend a minimum number of downtime days to Craft your item to a basic state of completion. This number depends on your level and the level of the item. You need to spend 4 downtime days for an item of your level. Reduce the number of days by 1 for each level by which your level exceeds the item’s level, to a minimum of 1 day. After spending this base number of days, you can either expend more materials to complete the item immediately or spend more days Crafting, completing the item more slowly but at lower cost. The success entry explains this mechanic further.

You can Craft items with the consumable trait in batches, making up to four of the same item simultaneously. This requires you to include the raw materials for all the items in the batch at the start, and you must complete the batch all at once.

After you expend the required amount of raw materials and base downtime, attempt a Crafting check. If you fail or critically fail, you can try to Craft the item again, but you have to start over.

Success Your attempt to create the item is successful. You can pay the remaining half of the item’s Price to complete it immediately, or spend additional downtime days working on it. For each additional day you spend, reduce the value of the materials you need to expend to complete the item by an amount based on your level and proficiency rank (see Table 4–3). After any of these downtime days, you can complete the item by spending the remaining amount. If your downtime days are interrupted, you can return to finish the item later, continuing right where you left off.

Critical Success Per a success, but each day you spend working reduces the remaining raw materials cost as though your level were 1 higher.

Failure You fail to complete the item. You can salvage the raw materials you supplied for their full value.

Critical Failure You fail to complete the item. You ruin 10% of the raw materials you supplied, but can salvage the rest.

Identify Alchemy

Requirements You must use alchemist’s tools.

You can identify the nature of an alchemical item with 10 minutes of testing using alchemist’s tools. The DC of the check is 10 plus the level of the item. If your attempt is interrupted in any way, you must start over.

Success You identify the item and the means of activating it.

Failure You fail to identify the item but can try again.

Critical Failure You misidentify the item as another item of the GM’s choice.

Table 4–3: Crafting Progress Per Day
Your Level Trained Expert Master Legendary
1 1 sp
2 2 sp
3 4 sp 4 sp
4 5 sp 6 sp
5 9 sp 10 sp
6 12 sp 14 sp
7 16 sp 20 sp 20 sp
8 20 sp 28 sp 30 sp
9 25 sp 36 sp 40 sp
10 30 sp 45 sp 50 sp
11 35 sp 60 sp 75 sp
12 40 sp 75 sp 100 sp
13 50 sp 100 sp 150 sp
14 75 sp 150 sp 250 sp
15 100 sp 200 sp 350 sp 350 sp
16 125 sp 250 sp 475 sp 500 sp
17 150 sp 300 sp 650 sp 750 sp
18 200 sp 450 sp 900 sp 1,000 sp
19 300 sp 600 sp 1,200 sp 1,500 sp
20 375 sp 750 sp 1,500 sp 2,000 sp
20 (crit.) 450 sp 900 sp 1,750 sp 2,500 sp

Crafting Example A 5th-level wizard that is an expert in Crafting. He has a Crafting modifier of +10 and the Magical Crafting feat. With 13 days of downtime ahead of him, he decides to craft bracers of armor 2nd, a 4th-level item. The GM secretly chooses a DC of 17.

He spends 3 days to begin the crafting process (since the item is 1 level lower than his level). The item has a Price of 950 sp, so he expends 475 sp worth of raw materials. He has another 600 sp worth of raw materials on hand. He rolls a 12 on his Crafting check, for a result of 22. That’s a success! At this point, he can spend 475 sp worth of materials to complete the item.

However, he has 10 more days on his hands, so he decides to spend additional time to complete the item. Because he’s a 5th-level character and an expert at Crafting, he reduces the amount he has to pay by 10 sp for each day spent. After spending 10 days working, he reduces the cost of completing the item from 475 sp to 375 sp.

He spends the 375 sp, completes the bracers, and goes out on his next adventure. (He could have stayed home to keep working on the bracers, eventually reducing the item’s total Price to just the half he paid up front, but adventuring is far more lucrative!)

If his Crafting check result was a 27 or higher, he’d have gotten a critical success. In that case, he’d reduce the remaining amount by 14 sp per day, lowering the amount needed to complete the item after 10 additional days of work to 335 sp.

Getting Formulas

You can get access to the formulas for all common items by purchasing a basic crafter’s book.

Crafting as a Trade

If you want to make money by Crafting, you can work at producing common items for the market. This works just like the Practice a Trade activity of the Lore skill, except that you use your Crafting skill instead of a Lore skill. You must be trained in Crafting.

The GM determines what tasks are available to you. It’s usually easy to find work making basic items at 1 or 2 levels below the level of your settlement. Higher-level tasks represent special commissions, which might require you to Craft a specific item using the normal Craft downtime activity and sell it to a buyer at full price. These opportunities don’t come along as often and might have special requirements—or dire consequences if you fail to meet the demands of a prominent client.

Table 4–4: Skill Income
Task Level Failure Trained Expert Master Legendary
0 1 cp 5 cp 5 cp 5 cp 5 cp
1 2 cp 1 sp 1 sp 1 sp 1 sp
2 4 cp 2 sp 2 sp 2 sp 2 sp
3 8 cp 4 sp 4 sp 4 sp 4 sp
4 1 sp 5 sp 6 sp 6 sp 6 sp
5 2 sp 9 sp 10 sp 10 sp 10 sp
6 2 sp 12 sp 14 sp 14 sp 14 sp
7 3 sp 16 sp 20 sp 20 sp 20 sp
8 4 sp 20 sp 28 sp 30 sp 30 sp
9 5 sp 25 sp 36 sp 40 sp 40 sp
10 6 sp 30 sp 45 sp 50 sp 50 sp
11 7 sp 35 sp 60 sp 75 sp 75 sp
12 8 sp 40 sp 75 sp 100 sp 100 sp
13 10 sp 50 sp 100 sp 150 sp 150 sp
14 15 sp 75 sp 150 sp 250 sp 250 sp
15 20 sp 100 sp 200 sp 350 sp 350 sp
16 25 sp 125 sp 250 sp 475 sp 500 sp
17 30 sp 150 sp 300 sp 650 sp 750 sp
18 40 sp 200 sp 450 sp 900 sp 1,000 sp
19 60 sp 300 sp 600 sp 1,200 sp 1,500 sp
20 75 sp 375 sp 750 sp 1,500 sp 2,000 sp
20 (crit.) 90 sp 450 sp 900 sp 1,750 sp 2,500 sp