- 1 Class Features
- 1.0.1 Hunt Target You gain the Hunt Target action, granting you an advantage against a foe. Hunt Target Requirements You can see or hear the target. You designate a single creature within 100 feet as your target and focus your attacks against that creature. While hunting that creature, you gain benefits for focusing your attacks. As long as all your attacks in a round are against target you’re hunting, the multiple attack penalty you take on the second attack is –4 (–3 with an agile weapon) instead of –5, and –8 (–6 with an agile weapon) instead of –10 on the third and any further attacks in the round. You also ignore the penalty for making ranged attacks against the target you’re hunting within your second range increment. You also gain a +2 circumstance bonus to Perception checks when you Seek your target and a +2 circumstance bonus to Survival checks when you Track your target. You can have only one creature designated as the target of your hunt at a time. If you use Hunt Target against a creature when you already have a creature designated, the prior creature loses the designation and the new target gains the designation. In any case, this designation lasts until your next daily preparation. Ranger Feats At 1st level and every even-numbered level, you gain a ranger class feat. Skill Feats 2nd At 2nd level and every 2 levels thereafter, you gain a skill feat. Skill feats are found in Chapter 5 and have the skill trait. You must be trained or better in the corresponding skill to select a skill feat. General Feats 3rd
- 1.0.2 Skill Increases 3rd
- 1.0.3 Weapon Expertise 3rd
- 1.0.4 Ability Boosts 5th
- 1.0.5 Trackless Step 5th
- 1.1 Ancestry Feats 5th In addition to the ancestry feat you started with, you gain an ancestry feat at 5th level and every 4 levels thereafter. The list of ancestry feats available to you can be found in your ancestry’s entry in Chapter 2. Evasion 7th Your senses and reflexes are honed to a razor’s edge, allowing you to leap out harm’s way. You gain master proficiency in Reflex saves and Perception. When you succeed at a Reflex save, treat the outcome as a critical success instead. Nature’s Edge 9th You treat enemies in areas of natural difficult terrain, or in difficult terrain resulting from a snare, as flat-footed. Wild Stride 11th You can ignore the effects of nonmagical difficult terrain and reduce the effects of nonmagical greater difficult terrain, treating it as if it were difficult terrain instead. Difficult terrain or greater difficult terrain effects of hazardous terrain affect you normally. Weapon Mastery 13th Your proficiency rank for simple and martial weapons in your chosen weapon group increases to master, and your proficiency rank for all other simple and martial weapons increases to expert. You gain access to the critical specialization effects of all simple and martial weapons. Improved Evasion 15th You become legendary at Reflex saves and Perception. When you critically fail a Reflex save, treat the outcome as a failure instead. When you fail a Reflex save against an effect that deals damage, you take only half damage. Masterful Hunter 17th You can blend your weapon mastery with skillful targeting to make a series of accurate attacks. If you are a master with your weapon, as long as all your weapon attacks in a round are against the target you’re hunting, the multiple attack penalty you take on the second attack is –3 (–2 with an agile weapon) instead of –5, and –6 (–4 with an agile weapon) instead of –10 on the third and any further attacks. If you are a master with your weapon, you can ignore the penalty against the target of your hunt for attacking within its second and third range increments. If You’re a master in Perception, you gain a +4 circumstance bonus to Perception checks when you Seek your target, and if you’re a master in Survival, you gain a +4 circumstance bonus to Survival checks when you Track your target. Swift Target 19th You can use Hunt Target as a free action triggered before you make your first Strike each round. Ranger Feats
- 1.2 1st Level
- 1.3 2nd Level
- 1.4 4th Level
- 1.5 6th Level
- 1.6 8th Level
- 1.7 10th Level
- 1.8 12th Level
- 1.9 14th Level
- 1.10 16th Level
- 1.11 18th Level
- 1.12 20th Level
For some rangers, civilization is so corrupt it wears down the soul, yet so beneficial it needs protecting from wild things that stalk the hinterlands.
For others, nature needs to be protected from the greedy hands of civilized people wishing to tame its beauty and plunder its treasures.
You could champion either goal, or straddle the line of both. You might be a scout, tracker, or hunter of fugitives or beasts, haunting the edge of civilization or exploring the wilds. Living off the land, you are skilled at spotting and taking down both opportune prey and hated enemies.
Key Ability Dexterity
Hit Points 10 plus your Constitution modifier
Expert Fortitude, Reflex, Will
Trained a number of skills equal to 6 plus your Intelligence modifier.
Trained all simple and martial weapons
Trained light armor and medium armor
Playing a Ranger
Players of ranger characters might approach gameplay in the following ways:
- During combat, you target and brutalize your chosen foe with either a bow or melee weapons, while supporting your allies with your skills.
- During social encounters, you keep an eye out for trouble, constantly alert for danger even when it’s not overt.
- In exploration mode, you guide your allies through the wilderness.
- In downtime mode, you might craft weapons and snares to improve your chances.
Roleplaying a Ranger
Rangers are often seen as loners, standing apart from society.
If You’re a Ranger, You Likely…
- Enjoy the thrill of the hunt.
- Respect the raw power of nature and understand how to make the best of its bounty.
- Scout out ahead of the party, reconnoitering dangers before combat begins.
- Expect you to be quiet and maybe taciturn.
- Think there is something dangerous and wild about you.
- Call upon you to protect them from the wilds or the encroachment of civilization.
You gain these abilities as a ranger. Abilities gained at higher levels list the requisite levels next to the features’ names.